![]() The sound effects and power-ups may have matched the arcade game but the same action is nowhere near the original." But the gameplay is so far away from the original Arkanoid. The Paddle peripheral is absolutely fantastic: the knob has great weight and interfaces with the system and game extremely well. IGN (45/100) felt that the developers took everything that was great about Arkanoid and flushed it down the toilet: "But once you played the game it's easy to see just how bad of an ' Arkanoid' game it is. Reviews on this game range from good, to bad, to mediocre: Grace and age go hand in hand and that needs to be recognized by Taito and Square-Enix.We've already seen critics rave over Space Invaders Extreme, but how about Taito's other redone classic, Arkanoid DS? Well, not so much. The Japanese version came with a special arcade track ball controller that they opted not to include in the American version, which I think is a shame, since the retro-vibe of the control would’ve definitely breathed in a little more nostalgia.Īrkanoid DS is a great old-school title, but it comes off as trying to be a hip skateboarding, Pepsi-drinking old dude that just needs to wear his age proudly. It will not win awards for innovation or originality, but that’s not what it’s about anyway. If you play this game you will have fun… and that’s that. Nowadays, it’s too common for marketing to put a Doritos-super-mega-ultra-extreme (to the max) branding on everything to make it seem more exciting that it really is, when all the time it’s the same flavors and ingredients that have been in the chips you’ve been eating all along. It is still an enjoyable experience it’s just nothing new. In fact, this revamp probably came out only because it is a timeless game that is being introduced to a new generation of gamers. Do you really want an Arkanoid game that’s nothing like the original? There are a lot of levels and many ways to customize your backgrounds and VAUS, but if you happen to be old enough to remember what an arcade machine looked like back then, you will feel like nothing has really changed. I’m kind of surprised they didn’t think to create a Pong-like mode or a Warlords-type game. I know, deep, huh? While there were a few intense rounds, it gets old quick. You can either play to see who can clear the board first or who can destroy all the blocks of a specific color first. The two-player mode only has (fittingly) two modes that get repetitive quickly. It’s just very, very hard to change or even “tweak” something with such a basic concept, and the developers didn’t. I’ve had both a great and frustrating time with some of the levels. The game is still as much of an awesome classic as it ever was. Arkanoid just adds the graphics.ĭon’t get me wrong, though. While SIE has added tons of new things graphically, they also gave the game a huge overhaul with new waves of enemies and distractingly bright backgrounds. I also have to compare this game to Space Invaders Extreme, since they both launched at the same time with the intent of revamping a classic arcade title. It does make the game a bit more intense, since the ball’s momentum does not go away like it did when you lost a life, but it’s still nothing groundbreaking. While this is a great idea in concept, all it really means is that your lives have become barriers and that there is no break in the action. When you run out of them and miss, it’s game over. In the facelifted version, you can now set between one and five barriers below your line of fault that bounce the ball back. In the original Arkanoid, if you failed to hit the ball with the paddle, it would fall into the abyss and you would lose one of your lives. The only notable change made to the classic gameplay would be the inclusion of barriers. You accomplish this task by breaking blocks of varying colors with a ball that is constantly ricocheted off your VAUS. The story is that you are a pilot of one of these tampon-shaped VAUS and must save fellow pilots who are lost in space. And since you have to play through the game in order to get the credits which you use to unlock said features, you could be done with the game before you ever get to them. The only problem is that these sparkly baubles do nothing to enhance the actual game experience other than serving as a distraction. Unlockable background graphics, ships (called VAUS), and bonus sounds are great and really add to the customization. This classic arcade game has gone through hours of painstaking surgery to make itself look as shiny and new as possible. Arkanoid DS is no exception to this rule.
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